Syntopia 3D

By Christina Mae Joven

The Team

Super Team

Syntopia 3D is a single-player 3D game that my team and I created for thesis fulfillment. As this is a team effort, everyone of us had a distinct part in the project's success.

My Role

Game Designer

My main role in game production is as a game designer. I designed the aesthetic and structure of the game, mainly the graphical user interface like the menus, inventories, and other non-game interactive systems on-screen.

I also handled the production of the game's story animation and the 3D models.

UI Design

Game Tutotial

One of the user interface designs I created is the game tutorial screen that will pop up before the game starts.

UI Design

Acquired New Weapon

This is the screen design that will show the newly acquired weapon that will be used on every stage of the game.

UI Design

Inventory

This is the design inventory for the game.

3D MODEL

3D models I created in Blender for the game. I simply know the fundamentals because I just self-studied and I lack a powerful computer for such production. This was a significant step in my learning about polygonal 3D modeling.

Story Animation

The vector animation was created in Adobe Photoshop, and the simple black-and-white animation was created in Macromedia Flash MX. Creating the story animation for the game was a crucial step in my understanding of 2D animation.

Below is the final demo video of our game